dnt ban me fam
Bosses in the MGS series are definitely out there.
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Ground Zeroes is basically the prologue to The Phantom Pain. It's like the Tanker in 2 or Virtuous Mission in 3. At the end of Ground Zeroes, something fucks him up and Big Boss goes into a coma for 9 years. That could potentially explain the change in voice, but if it doesn't we could just put it down to young BB and old BB being somewhat distinct.
As for Solid Snake, he's 11 during Phantom Pain. Peace Walker happens 2 years after Les Enfants Terrible (the Big Boss clone project), and Ground Zeroes is implied in the original trailer to be not long after Peace Walker.
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Of course, this is Hideo Kojima. The same guy that thought up Joakim Mogren and the rest of it just to mess with us. There's always a chance that Hayter is in the game.
Straight copy & paste from a thread on NeoGAF:
Originally Posted by https://www.neogaf.com/forum/showthread.php?t=531531
Fuck this shit, the whole thing just gets more and more ridiculous with each game.
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With some people it's explained, with others it isn't. For example Mantis is just a psychic, the beasts in MGS4 had troubled pasts and it seems like their suits are more to blame for their ability. Raven in MGS1 is a shaman but really his gun is his power, Sniper Wolf has no powers, just a really good sniper. Gray Fox is a cyborg obviously, in MGS2 Faith I think dodges bullets and that's due to her machine thing.
If anything Kojima just exaggerates things (Eg Psychics, all that is malarkey in rl), it's funny how you all love MGS3 but that had some of the most ridiculous bosses, the Sorrow for example.
Last edited by HowYouLiving; 2nd April '13 at 12:13 PM.
Even Big Boss and the Snakes have exaggerated abilities, them being super soldiers basically. They survive ridiculous things, when was MGS even realistic for you lot to start getting all unhappy lol. They're fighting flipping giant robots that shoot nuclear warheads ffs
I dunno what you're trying to say, Metal Gears are not realistic whatsoever, they have the capability to shoot warheads anywhere on the Earth, RAY is an amphibian robot that can swim, look how big they both are, they aren't realistic at all. Or are you agreeing?..
On top of that the bosses in MGS1 like I've said were exaggerated and pretty unrealistic, Sniper Wolf and Ocelot are human and normal, to a degree Decoy Octopus was normal, Mantis however was just ridiculous, as was Raven. Even the whole premise is silly, nanomachines in Genome soldiers etc etc
The story was always out of this world, that's part of what made it interesting, if it was grounded in reality it would be boring. No doubt it's got increasingly unrealistic but the point is it was never wholly realistic anyways. Big Boss in MG1 or 2 survives death etc
Don't be put off by it man, just enjoy it. MGS is the opposite to Splinter Cell which is ofcourse a much much more realistic stealth game.
Last edited by HowYouLiving; 2nd April '13 at 01:34 PM.
There wasn't a lot of supernatural stuff in MGS1, but realism was never its starting point.
I like the fantasy stuff in MGS but I agree MGS3 was a bit too far.
If the fantasy stuff weren't there it would be just another generic military themed game and there are waaaaay to many of them around these days. I don't understand why people moan for MGS being different. It's a good thing. I know I'd rather bosses like vamp, mantis, beasts than the typical 'Russian/Korea/middle east nut case plans to attack the US, we MUST stop them' bollocks that every war game does.
In terms of gameplay, MGS3 is still my favourite though. The Pain is a bit weak and I hate on rails "I'll drive, you shoot" sequences but overall it's great. The only possible improvement would be porting it to Wii U and using the touch screen to manage your camo/gear much more quickly.
Keifer Sutherland has been confirmed as Snake.
Could still potentially be Kojima trolling though. Someone raised a decent point that Sutherland wasn't referred to as 'Big Boss', 'Naked Snake' or 'Solid Snake' but just Snake. Usually Big Boss is called Big Boss